AI Insights · Timothy · October 2024
Top 5 Shoot'em Up Games on Android in Central America, Q3 2024
Explore the performance of the top 5 shoot'em up games on Android in Central America during Q3 2024, highlighting trends in revenue, downloads, and active users.
In the third quarter of 2024, the shoot'em up genre on Android saw significant activity in Central America. Here's a closer look at the performance of the top five games, based on data from Sensor Tower.
Metal Slug: Awakening by HaoPlay Limited witnessed a notable decline in weekly downloads, starting at approximately 238K in mid-July and tapering off to around 16K by the end of September. Despite this, its weekly revenue showed a more stable trend, peaking at nearly $19.5K in late July before gradually settling to around $14.3K at the end of the quarter. Weekly active users also saw a significant drop from about 348K in July to 38.6K by the end of September.
Survivor.io from Habby experienced a peak in weekly downloads at 82.3K in late July, which then declined steadily to approximately 11.1K by the end of September. Revenue trends were more consistent, with a peak of $10.4K in late August, ending the quarter at $7.2K. The game maintained a strong active user base, starting at 106K and ending with 145.8K users.
Azur Lane by Yostar Limited showed a varied revenue trend, beginning at $3.3K in early July, peaking at $10.1K in mid-September, and closing the quarter at $8.6K. However, the game did not report any new downloads during this period, while the number of active users decreased from 7.5K to 5.1K.
Zombie.io - Potato Shooting by Joy Nice Games maintained a fairly steady download rate, starting at 4.3K and ending at 3K by the end of September. Revenue saw a slight decline from $5.8K in early July to $2.1K at the quarter's end. Active users fluctuated slightly, beginning at 14.3K and ending with 13.8K.
Lastly, 1945 Air Force: Airplane games by 1SOFT experienced a notable surge in downloads, peaking at 87.6K in late July, before decreasing to 31.1K by the end of September. Revenue trends were variable, starting at $3.3K, peaking at $7.2K in late July, and closing at $6.2K. The game maintained a strong user base, beginning with 247K active users and ending with 207.5K.
These trends highlight the dynamic nature of the shoot'em up genre on Android in Central America. For more detailed insights and data, visit Sensor Tower.